Projects

Below are some of the cool projects to which I was lucky enough to be a key contributor.

VEIL
Virtual Experience Interaction Lab

2020-2022

VEIL is a volunteer research group documenting interaction patterns in mixed reality. more →

5G Haptic Cuff
5G Haptic Cuff

2019

The Haptic Cuff is a 5G-enabled device packed full of advanced haptic technology with high-fidelity vibration actuators, thermal elements, and a squeeze actuator. more →

Mobile AR apps
Mobile AR apps

2018

We created a set of mobile apps and games that demonstrate new augmented reality interactions.

3D UI
3D UI

2018

3D UI lets you feel manipulation gestures as you navigate a three dimensional user interface in AR.

ARt
ARt: Augmented Reality Touch

2018

ARt is a smart glasses experience that lets you feel liquid paint in mid air.

Remote Touch
Remote Touch

2017

Remote Touch lets you to feel virtual force illusions using only vibration and visual design. The goal is to let people communicate body language using today’s phone technology.

Digital Sensory Storytelling
Digital Sensory Storytelling

2017

At Cannes Lions, Digital Hollywood, and elsewhere, I’ve been presenting about how to use touch to tell stories. more →

360 video
360 Video

2017

To understand the business and UX opportunities associated with 360 video, we researched how people respond to 360 virtual content in a variety of contexts.

Rich Chat
Rich Chat and Live Streaming

2017

Productizing our long experience in emotional digital communication, we provided several new chat features to our customers, including new kinds of stickers and emotional interactions. We integrated these with our partners who were part of the China Live Streaming phenomenon.

Mobile Payments
Mobile Payments

2016

Diving deep on mobile payments, we researched the market and prevailing design conventions. We then made a payments app with the goals of increasing confidence during a payment task.

Tactile Illusions
Tactile Illusions

2016

Tactile Illusions explored how to create illusions of materiality and physicality on a pressure-sensitive handset. more →

Immersive Video

2015

Watching video on mobile devices is more engaging when eyes, ears, and hands are all stimulated at once. We created a toolchain for mobile video ads that lets designers create haptic tracks for videos, and lets ad networks stream haptic media to end users.

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Instinctive Alerts

2015

Instinctive Alerts is a design framework that enables better notifications for wearable devices. more →

Wearable User Experience

2015

In the early days of smartwatches we generated a set of use cases and interaction guidelines for wearable experiences. more →

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Future of Wearables

2014

Future of Wearables explored how context and body movement can be integrated into the wearable computing experience. more →

User Generated Content
User Generated Content

2014

This project looked at how people author sharable content on smartphones. Our research resulted in an app that lets you add tactile and visual effects to your own videos.

Haptic video prototyping
Haptic Video Prototyping

2014

In order to “sketch” tactile experiences quickly and allow for design iteration, we created an innovative prototyping process that utilizes video and animation. more →

Android Integrator

2013

Integrator was a pervasive UI enhancement for Android adopted by several device manufacturers, including Fujitsu, NEC, Sharp, and Pantech.

Automotive UI
Automotive UI

2012

This reference design for an innovative automotive UI introduced new touchscreen gestures for control of automotive interfaces with the goals of reducing glance time and increasing user friendliness. more →

Neutrino

2012

Neutrino was a miniature, self-contained prototyping platform that let designers “sketch” with hardware. more →

Enzo's Pinball
Enzo’s Pinball

2011

Enzo’s Pinball was a commercially released Android game that demonstrated a few new interaction ideas for mobile games. more →

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Fuse concept phone

2010

Fuse combined new sensors, actuators, and UI design to envision a futuristic mobile user interface. more →

Immersion Pinball
Immersion Pinball

2009

Immersive Pinball demonstrates a tablet-based multiplayer game with immersive feedback. more →

Immersive Messaging
Immersive Messaging

2009

Immersive Messaging is an app that lets you touch other people through the screen of a phone. more →

Power Science
PowerSurface

2007

PowerSurface was one of the earliest solutions for inductive charging of mobile devices. more →

Rulers
Rulers

2005 — 2008

Rulers is a musical instrument I developed at a Stanford music technology workshop. It’s been through several design revisions, and compositions for Rulers have been performed in a few recitals. more →

WYSIWYG
WYSIWYG: Wearable, Sonic Instruments With Gesture

2006 — 2007

WYSIWYG was a collaboration among fiber artists, scientists, and musicians to develop interactive cloth that produces sound. more →

Breakflute
Breakflute

2007

Breakflute is an electronic flute that plays breakbeat patterns. It demonstrates that new musical instrument designs are possible with an understanding of gesture and musical cognition. more →

Design of Input Devices for Music
Design of Input Devices for Music

2007

Design of Input Devices for Music was a seminar I taught that offered hands-on experience with sensors, interfaces, and synthesis software. more →

Powerplant Family
Powerplant Family

2006

Powerplant Family was group of 23 artists from various disciplines. We held an exhibition that explored the relationship between nature and technology. more →

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Miniatures

2005

Miniatures was an artistic collaboration among researchers and university faculty. We produced several sound recordings, videos, and performances. more →

Lucie Grégoire
Akousma

2005

I designed a Jitter-based system that turns dance into music. It was used by contemporary dancer Lucie Grégoire and composer Robert Normandeau in the Akousma concert series. more →

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SensorWiki

2004

SensorWiki is an online resource hosted by McGill University that provides information about sensors and interface technologies. more →

Understanding musical interaction
Understanding musical interaction

2004 — 2006

Some of my research has focused on developing new design theories for musical devices. more →

Commotion + Contingence
Commotion + Contingence

2004

Commotion + Contingence are two electronic instruments I created. They were played in several concerts and on CBC Radio One. more →

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